I was able to get my hands on an Xbox Series X at launch last year, but don’t think for a second that I didn’t try to get my hands on the limited edition Halo Infinite Xbox Series X. I was not able to land one, but I suppose I shouldn’t be selfish. I did consider myself fortunate to even have landed a standard Xbox Series X, to begin with, that is until I saw the Halo Infinite Xbox Series X in the wild.
For those that did manage to snag a Halo Infinite Xbox Series X, there is a hidden surprise, provided they own a black light.
The hidden symbol was discovered by Reddit user Demon_King_Lamb. When viewed under UV or black light, a Zeta Halo symbol is revealed.
Microsoft has clearly put a lot of effort into the Xbox Series X, and the Halo Infinite Xbox Series X makes a sexy-looking console, look even sexier. I now want one more than ever.
Halo Infinite was supposed to be a launch title for the Xbox S|X and as we all know, that did not happen. 343 made the right call after the July 2020 campaign demo that was less than stellar to delay the title. However, we did get Craig the Brute out of it, so there was at least one positive thing that came out of it.
Halo/Bungie veteran, Joseph Staten was brought back on at 343 to help right the ship and get the highly anticipated title whipped into shape. Hopefully, under Staten’s direction Halo Infinite meet lofty expectations and bring a much needed exclusive the the Xbox Series X that can really show off what the hardware can do.
Staten details his plan in a recent Halo Waypoint blog post. There are some great details, particularly with how the graphics are shaping up. Looks like Craig the Brute will be more emotive and less stoic when the game finally launches in 2021
I have finally secured a Playstation 5, meaning that my gaming setup is fully armed and operational, with an Xbox Series X, Playstation 5, and Nintendo Switch. Looking at my setup fills my heart full of joy. Only the birth of my children and my wedding day rivals it… just barely.
I am impressed with both the Series X and the PS5, but if I have to give any next generation console an edge, it has to go to the PS5, for now. The PS5 feels next-gen from the moment you boot it up and handle the impressive DualSense controller.
The Xbox Series X feels like a caged animal currently. Powerful, but unable to truly show off as there are currently no exclusive next gen titles to showcase what the hardware can do. That will change in time no doubt.
However, if there is one thing that the Series X|S can do remarkable well is backwards compatibility. The X|S can pretty much play every Xbox game ever made with the exception of a handful of titles and Kinect games, which are garbage anyway. Meanwhile, the PS5 can only play PS4 games.
The Series X|S are so good at backwards compatibility and emulation that it can even play Playstation 2 games, if you’re willing to put in a little effort, like the folks at Modern Vintage Gamer.
That’s pretty funny. As powerful and impressive that the PS5 is, it’s the $299 Series S that can play PS2 with relatively straight forward.
It’s been awhile but we’re back. There was a major lull in interesting gaming news before the new generation of consoles launched, but the wait is over, the Xbox Series X|S is out and the Playstation 5 will be in the wild tomorrow.
Matter of fact, people have been able to put the Xbox Series X through its paces and found that it can do some pretty interesting things.
First off, if you exhale vape smoke in the Series X, you get a pretty cool effect from the top side fan.
This was a funny prank and led some folks to believe that the Xbox Series X was already having issues from over heating. Still, I wouldn’t recommend exhaling smoke into your new $500 gaming console.
There’s was another cool, and much less damaging hoax with the Series X’s fan. This one had folks believing that the Series X could levitate a ping pong ball.
Alas, this is also a hoax. If true, Sony would have to throw in the towel and concede defeat, because this is by far a killer feature.
All joking aside, back in the day I used to a frequent a strip joint that had a dancer that could do AMAZING things with ping balls. The stuff she did would blow your MIND.
Anyhow, a new generation is upon us. My Series X is nestled in her home and soon enough she will have a massive and hulking Playstation 5 to keep her company.
I don’t usually get pumped for trailers, let alone trailers of Call of Duty games, but the latest entry in the franchise looks mighty impressive.
First off, the last Call of Duty game that I really enjoyed was Black Ops, so for the next entry to be a direct sequel of my personal favorite is pretty cool.
Add in that I’m a child of the 80’s, now your pushing my nostalgia button. There was just something exhilarating about coming of age during a time when civilization as we knew it could be vaporized at any moment.
Call of Duty: Black Ops Cold War launches November 13.
Halo Infinite has been dragged through shit as of late. First everyone complained that the gameplay reveal was not pretty enough, then new came of the delay to 2021. Now there are rumors that the Xbox One version may be shit canned entirely. However, John Junyszek, Community Manager at 343 has chimed in on Twitter to defend the title.
There you have it. Straight from the horse’s mouth. Hopefully it remains that way and that things are back on track, if not slightly delayed.
Well this is awkward. Yesterday, multiple outlets reported via a Thurrott.com article that a Halo TV show in production at Showtime was a distraction for 343’s leadership and adversely impacted Halo Infinite’s development. These claims have now been refuted by 343.
A spokesperson at 343 has reached out to IGN to claim that there are indeed NO distractions.
“343 Industries has a devoted transmedia team that is working with Showtime on the creation and production of the Halo TV show. This group is separate from the Halo Infinite development team. These are two completely independent projects with dedicated teams and leadership that do not impact one another…”
This statement was a direct response to a Thurrot.com article on 19-August. However, the Thurrott.com article also claims that development has also been impacted due to a larger than normal amount of outsourcing, which the 343 spokesperson did not have a reply.
In my actual job, I deal with outsourced resources all the time. Matter of fact, I work for a company that specializes in outsourcing. It’s pretty funny because large global companies will hire my company to handle a project, and in turn, we will outsource some components to someone else.
As you can imagine, this can be a complex game to keep various teams and resources aligned. Now imagine doing this on an AAA title like Halo Infinite.
Outsourcing is nothing new actually, and it is used all the time in large projects in all areas of business. Software development in particular can benefit greatly from outsourcing. However, and I speak from experience, too many teams, working on too many work streams, can lead to a tremendous amount of inefficiency.
Senior management often thinks that you can speed up development by throwing as much staff onto a project as possible, but you do reach a point when too much staff hinders development. It’s a matter of too many cooks in the kitchen, stepping on each others toes.
Brad Sams of Thurrott.com has put together an excellent and exhaustive report on the matter from an insider within the studio.
One of the challenges of building Halo Infinite is that a significant portion of the game is being outsourced to third-party contractors. This is not all that unusual but the coordination between the many different companies contributing to Infinite has been rough, at best. One person familiar with the company’s plans indicated that they believed the out-sourcing for Infinite was at a ratio higher than a typical studio undertakes during development which has caused significant headaches for cross-development collaboration.
There are other issues as well outside of resourcing. Another area are disconnects between marketing and engineering, which is also noting new in software development.
Turns out that development has been pushing for more time, while marketing is pushing to launch as quickly as possible. This is a moot point now, since Halo Infinite is no longer a launch title.
However, the insider added to Thurrott that game development has also been impacted by the production of the Halo TV series for Showtime. Apparently management has been more focused on the show rather than the game.
Hopefully with the announced delay, this gives development, marketing, and management the opportunity to focus, align, and get on track.
Some slick detective work has been conducted, with the recently leaked Xbox Series S|X controller, which may point to a release date. Intrepid sleuths have put together the details. Let’s hear them out.
First off, according to IGN via ResetEra, the ‘Microsoft Limited Warranty’ for the Xbox Series S|X controller appears to end on November 5, 2021. If history is any indicator, Microsoft’s Limited Warranty usually covers a year from purchase, which would mean a November 5 or November 6, 2020 release date is in the cards.
Furthermore, Tom Warren of The Verge posted the following image below of the controller packaging on Twitter, which clearly states “Do not sell or display before November 6, 2020. This is pretty concrete.
Everything is now pointing to November 6, 2020, unless there is a major change at Microsoft, or this is some elaborate ruse.