Take a Tour of New Halo Infinite Multiplayer Map, Streets

Halo Infinite is just over a month away and 343 Industries appears to be dropping videos regularly leading up to launch. This time, we get to take a close look at new multiplayer map, which is set in the streets of New Mombasa. This map is called, erm, “Streets.”

IGN got the exclusive first look at the video below:

Halo Infinite is set for launch on December 8, 2021 on Xbox Series X|S, PC, and Xbox One.

[Source: IGN]

The Latest Halo Infinite Trailer Has a Really Pissed Off Brute

According to Halo lore, Brutes come from the planet Doisac. From the looks of this really angry Brute, dentistry is in great need on Doisac.

Anyhow, there’s a new trailer out today for Halo Infinite. It’s short on actual gameplay, as that was shared yesterday, but it has a lot of huffing and puffing from a big baddy, which I’m sure Master Chief will take great pleasure in punching in the face.

Halo Infinite releases December 8, 2022.

[Source: Microsoft]

Halo Infinite Now Slated for Fall 2021 Release

Halo Infinite was supposed to be a launch title for the Xbox S|X and as we all know, that did not happen. 343 made the right call after the July 2020 campaign demo that was less than stellar to delay the title. However, we did get Craig the Brute out of it, so there was at least one positive thing that came out of it.

Halo/Bungie veteran, Joseph Staten was brought back on at 343 to help right the ship and get the highly anticipated title whipped into shape. Hopefully, under Staten’s direction Halo Infinite meet lofty expectations and bring a much needed exclusive the the Xbox Series X that can really show off what the hardware can do.

Staten details his plan in a recent Halo Waypoint blog post. There are some great details, particularly with how the graphics are shaping up. Looks like Craig the Brute will be more emotive and less stoic when the game finally launches in 2021

[Source: Halo Waypoint]

Halo Infinite Dev Responds to “Fake Leaks” on Twitter

Halo Infinite has been dragged through shit as of late. First everyone complained that the gameplay reveal was not pretty enough, then new came of the delay to 2021. Now there are rumors that the Xbox One version may be shit canned entirely. However, John Junyszek, Community Manager at 343 has chimed in on Twitter to defend the title.

There you have it. Straight from the horse’s mouth. Hopefully it remains that way and that things are back on track, if not slightly delayed.

[Source: Twitter]

Halo Infinite Devs say “Nuh-Uh” to Claims of Distractions

Well this is awkward. Yesterday, multiple outlets reported via a Thurrott.com article that a Halo TV show in production at Showtime was a distraction for 343’s leadership and adversely impacted Halo Infinite’s development. These claims have now been refuted by 343.

A spokesperson at 343 has reached out to IGN to claim that there are indeed NO distractions.

“343 Industries has a devoted transmedia team that is working with Showtime on the creation and production of the Halo TV show. This group is separate from the Halo Infinite development team. These are two completely independent projects with dedicated teams and leadership that do not impact one another…”


This statement was a direct response to a Thurrot.com article on 19-August. However, the Thurrott.com article also claims that development has also been impacted due to a larger than normal amount of outsourcing, which the 343 spokesperson did not have a reply.

[Source: IGN]

Halo Infinite Delays Due to Challenges with Outsourcing and Distractions

In my actual job, I deal with outsourced resources all the time. Matter of fact, I work for a company that specializes in outsourcing. It’s pretty funny because large global companies will hire my company to handle a project, and in turn, we will outsource some components to someone else.

As you can imagine, this can be a complex game to keep various teams and resources aligned. Now imagine doing this on an AAA title like Halo Infinite.

Outsourcing is nothing new actually, and it is used all the time in large projects in all areas of business. Software development in particular can benefit greatly from outsourcing. However, and I speak from experience, too many teams, working on too many work streams, can lead to a tremendous amount of inefficiency.

Senior management often thinks that you can speed up development by throwing as much staff onto a project as possible, but you do reach a point when too much staff hinders development. It’s a matter of too many cooks in the kitchen, stepping on each others toes.

Brad Sams of Thurrott.com has put together an excellent and exhaustive report on the matter from an insider within the studio.

One of the challenges of building Halo Infinite is that a significant portion of the game is being outsourced to third-party contractors. This is not all that unusual but the coordination between the many different companies contributing to Infinite has been rough, at best. One person familiar with the company’s plans indicated that they believed the out-sourcing for Infinite was at a ratio higher than a typical studio undertakes during development which has caused significant headaches for cross-development collaboration.


There are other issues as well outside of resourcing. Another area are disconnects between marketing and engineering, which is also noting new in software development.

Turns out that development has been pushing for more time, while marketing is pushing to launch as quickly as possible. This is a moot point now, since Halo Infinite is no longer a launch title.

However, the insider added to Thurrott that game development has also been impacted by the production of the Halo TV series for Showtime. Apparently management has been more focused on the show rather than the game.

Hopefully with the announced delay, this gives development, marketing, and management the opportunity to focus, align, and get on track.

[Source: Thurrott]

Good News / Bad News – Xbox Series X Confirmed for November / Halo Infinite Delayed

Microsoft, via Xbox Wire, announce some good news and not so good news today.

First the good and obvious. Xbox Series X is coming out in November 2020. We’ve pretty much known this from the beginning, since Microsoft claimed the new console will release Holiday 2020. Still waiting for an actual date, price, and pre-order information though.

Now the bad news. Halo Infinite has been delayed to 2021 according to Microsoft and 343 for “more time to finish the critical work necessary to launch.”

There was a very vocal response to the gameplay and graphics not looking too “finished” during the live gameplay reveal of Halo Infinite not too long ago. Perhaps 343 took that to heart?

Oh hi.

Below is the full official statement:

Today I want to share an important Halo Infinite development update with the community. We have made the difficult decision to shift our release to 2021 to ensure the team has adequate time to deliver a Halo game experience that meets our vision.

The decision to shift our release is the result of multiple factors that have contributed to development challenges, including the ongoing COVID-related impacts affecting us all this year. I want to acknowledge the hard work from our team at 343 Industries, who have remained committed to making a great game and finding solutions to development challenges. However, it is not sustainable for the well-being of our team or the overall success of the game to ship it this holiday.

We know this will be disappointing to many of you and we all share in that sentiment. The passion and support the community has shown over the years has been incredible and inspiring. We wanted nothing more than to play our game with the community this holiday. The extra time will let us finish the critical work necessary to deliver the most ambitious Halo game ever at the quality we know our fans expect. 

Thank you for your continued support and understanding.

Chris Lee
Studio Head, Halo Infinite

I’m all for delays, if it means a better game is released. Now all 343 needs to do is deliver and not fuck it up.

[Source: Microsoft]