According to Report, EA Rejected Star Wars Battlefront 3 Pitch – Not Confident it Would Meet Goals

According to an insider report, EA has rejected a pitch from DICE for a third installment of Star Wars Battlefront due to high licensing costs.

EA used to have an exclusive deal with Disney to produce Star Wars titles, but that deal has since ended and has been open up to other publishers as well.

All in all, it costs a lot of money to make Star Wars games. And if those games are crap and don’t sell like gangbusters, then you will not recover your investment.

For what it’s worth, DICE does have a least two “story-driven” single-player Star Wars titles in development with EA, one of which may be a sequel to the extremely well executed and fun Star Wars Jedi: Fallen Order.

[Source: Twitter]

Disney Releases ‘The Book of Boba Fett’ Trailer – Looks Like the Old Bounty Hunter is Going Back to His Roots

The Mandalorian, was a solid series from Disney that beautifully captured the essence of Star Wars, while nicely adding and intertwining to the existing lore. If the The Book of Bobba Fett can simply match the tone and style of its successor, then we should be in for a great ride.

Bounty hunter Boba Fett played by Temuera Morrison has become a crime lord on the planet Tatooine. Fett was presumed dead after he fell into the sarlacc Three Stooges style in Return of the Jedi. However, his demise was greatly exaggerated as he made a return in The Mandalorian. Now he’s off on his own adventures on a new series.

Season three of The Mandalorian is still in production with a release TBD, but The Book of Bobba Fett premieres on Disney+ December 29, 2021.

[Source: Disney]

Ewoks Are Terrifying Shit Shows in the Latest Star Wars Animated Short

Don’t be fooled by their cuddly teddy bear like appearances. Ewoks are fucking monsters. They were totally going to eat Luke, Han, and Chewbacca in the Return of the Jedi. Oh, and those Stormtrooper helmets they were playing the drums on? Those still had heads in them, no doubt.

Ewoks are murderous bloodthirsty creatures, and if you don’t believe me, check out this animated short.

This video is for children, but tell me that is not bloodlust in their eyes.

[Source: Star Wars Kids]

Star Wars Jedi: Fallen Order Diretor Promises a Non-Linear, Jedivania Experience

If there was one recurring complaint regarding the Star Wars Jedi: Fallen Order reveal and subsequent gameplay trailer, it was that the game appeared too linear.

However, the game’s director Stig Asmussen wants folks to know that this is not the case. He even went so far to invoke Metroid and Castlevania levels of non-linearity. Now you know he means fucking business.

We spent months going back and forth discussing the best strategy to release this content, and ultimately decided for the first-look, it was critical to present a focused 15 minutes of raw, in-game footage highlighting lightsaber gameplay that speaks to the Jedi fantasy in an empowering way. But it should not be mistaken that our combat is overpowered or easy.  I promise there is considerable challenge and depth to be found within our combat system. The same can be said about our approach to level design, which is crafted in a non-linear way with heavy influences from games like Metroid, Castlevania, and the Souls series.  The game will feature several planets that the player can elect to travel to via starship.  On these worlds unique abilities and upgrades can be found that open up new paths across other planets, making retraversal an essential part of the gameplay experience.  This is a lot to describe in 15 minutes of gameplay. Getting hands on the full 25 minute experience is best to completely understand it.

EA

Below is the game in action with some of the upgrade system being used as well as the “planet hoping” mechanic.

Star Wars Jedi: Fallen Order releases on November 15 for both PC and consoles.

[Source: EA]

Star Wars: Fallen Order Gameplay Trailer Does Not Look Like Crap

EA held their Play 2019 event today ahead of E3 and showed off a first look at gameplay from Star Wars: Jedi Fallen Order. It does not look shitty at all.

Looks like a fun — a cross between Titanfall and Uncharted, but with Star Wars shit sprinkled in.

Star Wars: Jedi Fallen Order is being developed by Respawn, a highly competent studio that makes great titles, who are under the boot of EA. Hoping it plays as good as it looks and that EA doesn’t not ruin it in some way.

Star Wars: Jedi Fallen Order comes out on November 15, 2019, for PS4, Xbox One, and PC.

Respawn Announces New Stars Wars Game That May Not Suck

Star Wars games have not had the best track record the past few years under Electronic Arts stewardship. Some may say that EA has taken a big steaming pile of shit on the Star Wars franchise, the pinnacle being the Star Wars: Battlefront II loot crate debacle.

EA has a penchant for ruining franchises and slowly killing off the developers they acquire, once every ounce of goodness is squeezed from them.

One developer, under EA’s ownership that is really doing its best to stay relevant, almost to the contrary EA’s best efforts, is Respawn, makers of Titanfall 1 and 2 as well as the new hotness known as Apex Legends. Today they finally revealed Star Wars Jedi: Fallen Order.

In Fallen Order, you play as Jedi in hiding Cal Kestis, which kind of sounds like a nasty foot ailment.

I can totally picture my podiatrist telling me that I have a bad case of “Cal Kestis” and I need to apply really strong antibacterial ointment to my big toe or I’m going to lose the nail.

Anyway, Cal narrowly escapes Order 66, where the majority of his Jedi pals were killed off, but he’s discovered, so now he needs to kick ass while being hunted by the Galactic Empire.

Star Wars Jedi: Fallen Order is a single player combat game, which I imagine will be like God of War. Seems to be a bit of a departure from your standard FPS which Respawn is known for, but they’re a competent developer which may just be able to pull it off, unless EA fucks it up for them with shitty directives, which they’re totally capable of pulling off as well.

Star Wars Jedi: Fallen Order is scheduled to release November 15.

Star Wars: Episode IX Teaser Trailer Divulges Nothing, Still Awesome

I like Star Wars. I’m a fan boy, okay? I know a vocal minority will scream from the mountain tops that this sucks. I don’t care, I think this is awesome.

Also, there’s Billy Dee! Billy Dee! Billy Dee! Billy Dee! Billy Dee! Billy Dee! Billy Dee! Billy Dee! Billy Dee! Billy Dee! Billy Dee! Billy Dee! Billy Dee! Billy Dee! Billy Dee! Billy Dee! Billy Dee! Billy Dee! Billy Dee! Billy Dee! Billy Dee!

Star Wars: Episode IX – The Rise of Skywalker comes out December 2019.

EA to Fix Battlefront’s “Broken” Progression System Next Week

For those holding out on picking up EA’s Star Wars: Battlefront II due to its pay-to-win progression system, you are in luck.

Posted on EA.com, EA is promising a new patch called the “progression update,” which promises that Star Cards and all other items that impact gameplay will only be earned through actual gameplay. How novel?

Below is a statement from EA:

“Since release, we’ve been hard at work making changes based on your feedback to create a better game for all our players. Today, we’re happy to announce that the Star Wars™ Battlefront™ II Progression update, which includes a complete re-design of the in-game progression system, will begin rolling out on March 21st. There are also some additional changes coming to the cosmetics in the game, but we’ll get to that in a bit… 

With this update, progression is now linear. Star Cards, or any other item impacting gameplay, will only be earned through gameplay and will not be available for purchase. Instead, you’ll earn experience points for the classes, hero characters, and ships that you choose to play in multiplayer. If you earn enough experience points to gain a level for that unit, you’ll receive one Skill Point that can be used to unlock or upgrade the eligible Star Card you’d like to equip.

You’ll keep everything you’ve already earned and unlocked. You will keep all of the Star Cards, heroes, weapons, or anything else you have already earned. What you have earned will still be available to use with this update regardless of how much or little progress you have already made. 

Crates no longer include Star Cards and cannot be purchased. Crates are earned by logging in daily, completing Milestones, and through timed challenges. Inside of these crates, you’ll find Credits or cosmetic items, such as emotes or victory poses, but nothing that impacts gameplay.

Starting in April, you’ll be able to get appearances directly through in-game Credits or Crystals. The first new appearances are coming soon, meaning you’ll be able to grab new looks for your heroes and troopers directly by using either Credits (earned in-game) or Crystals (available to purchase in-game and through first-party stores). If you’ve ever dreamed of being a part of the Resistance as a Rodian, your chance is right around the corner.

These changes are a major step as we continue to improve the core of the game and add new content. And there’s a lot more to come. In addition to continued balance patches, we will also add a number of modes to Star Wars Battlefront II in the coming months, offering several standout, brand-new ways to play. Some of these, like the recently released limited-time Jetpack Cargo, are radically different than anything you’ve experienced in the game before, and we’re excited to surprise you with what we have planned.

The Star Wars Battlefront II Progression Update releases on March 21, with more content rolling out in the following weeks. We’re truly excited for the future of the game, and we would be honored if you would join us on this journey.”

This is quite a departure. After a tremendous amount of negative feedback from fans during the title’s initial launch back in November 2017. EA walked back some pay-to-win aspects, but stated that revamped versions would be rolled out again in time.

However, that was before  lawmakers in Belgium and the U.S. got involved, claiming that the game’s paid loot creates were a form of gambling.

The “Progression Update” is scheduled for release March 21.

[Source: EA]

 

 

EA Shows Star Wars: Battlefront II ‘Operation Cinder’

A new Star Wars Battlefront II scene was released today, giving fans a small snippet of the ominous sounding “Operation Cinder,” which will surely be part of the main story line for the single player campaign.

What’s Operation Cinder? Thanks to Wookiepedia we know that:

Operation: Cinder was carried out by the Galactic Empire as a means of devastating several Imperial planets in 4 ABY, only a few weeks following the Battle of Endor. The operation was part of the Contingency, a plan devised by Emperor Palpatine to ensure that the Empire and its enemies did not outlive him should he perish. The plan was put into action following the Emperor’s death during the Battle of Endor.

Okay, so that makes sense. Here’s the video.

Love how the red droid thingy hovers over instead of walking, like some kind of phantom. There is something sufficiently creepy about that.