Star Wars Jedi: Fallen Order Diretor Promises a Non-Linear, Jedivania Experience

If there was one recurring complaint regarding the Star Wars Jedi: Fallen Order reveal and subsequent gameplay trailer, it was that the game appeared too linear.

However, the game’s director Stig Asmussen wants folks to know that this is not the case. He even went so far to invoke Metroid and Castlevania levels of non-linearity. Now you know he means fucking business.

We spent months going back and forth discussing the best strategy to release this content, and ultimately decided for the first-look, it was critical to present a focused 15 minutes of raw, in-game footage highlighting lightsaber gameplay that speaks to the Jedi fantasy in an empowering way. But it should not be mistaken that our combat is overpowered or easy.  I promise there is considerable challenge and depth to be found within our combat system. The same can be said about our approach to level design, which is crafted in a non-linear way with heavy influences from games like Metroid, Castlevania, and the Souls series.  The game will feature several planets that the player can elect to travel to via starship.  On these worlds unique abilities and upgrades can be found that open up new paths across other planets, making retraversal an essential part of the gameplay experience.  This is a lot to describe in 15 minutes of gameplay. Getting hands on the full 25 minute experience is best to completely understand it.

EA

Below is the game in action with some of the upgrade system being used as well as the “planet hoping” mechanic.

Star Wars Jedi: Fallen Order releases on November 15 for both PC and consoles.

[Source: EA]

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