Phil Spencer – “I want Scorpio to be at a console price-point”

I like Phil Spencer. When he speaks, I feel that he’s being honest, which is refreshing. This is not a common trait among high level corporate executives. So when he leaks some minuscule details about upcoming projects, my ears perk up.

Phil Spencer and Aaron Greenberg were both interviewed by AusGamers concerning all things gaming at Microsoft.  It’s a great article and I highly recommend that you read it in its entirety.

One part I found particular interesting is on the Scorpio’s price point. There have been rumors swirling that the Scorpio was going to cause quite a dent on the pocket book. Spencer acknowledges this.

Really what it is, is you want a platform that is balanced between memory bandwidth, GPU power, you know, your ability to move memory and [an] amount of memory around in many ways is more inhibiting to the performance of your game than absolute teraflops on any one of the individual pieces, and when we designed Scorpio we really thought about this balanced rig that could come together at a price-point. Like, I want Scorpio to be at a console price-point, I’m not trying to go and compete with a high-end rig. And because we’re building one spec, we’re able to look at the balance between all the components and make sure that it’s something we really hit that matters to consumers and gamers.”

What Phil Spencer wants and what the console will actual cost can be totally different things when the Scorpio actually launches, but at least having a competitive price point is a concern of his.

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