I’m not a big fan of the term ‘better with age’ since many things are simply not better than age. Sure, things like wine, scotch, and some cheeses are better with some age. Technology? Not so much.
Ever notice that no one ever yearns for medicine of yesteryear? I’ve never met a person who looked fondly at the time when doctor’s prescribed Camel cigarettes for weight loss and bled people with leeches to release the body of bad humors.
I’m not one to look back at videogames with rose-colored glasses either. Many folks make a big deal about how games were simply better than current generation titles, but that is not entirely true either. Also, many people who claim that that older games are just better dress like lumberjacks and like in Brooklyn. I don’t believe anything these people say.
Take the original PlayStation, Saturn, and Nintendo 64 as examples. For the most part, the games on these systems don’t hold up well visually. At the time, we thought they looked amazing, as they were in 3D and everything was built on millions of polygons, but this was just a novelty as it was new and fresh after years of gaming on a 2D plane. Simply put, early 3D games looked horrible.
Take Mario 64 for example. The game itself was amazing as it was the first iteration of a platformer to make the leap from 2D to 3D and not muck it up. It was groundbreaking, but looking at the game today, the years have not been kind. I’d rather look at Super Mario World on the SNES than Mario 64.
And that’s the crux of it. Older games do look better, but you have to go back further to see it. In my humble opinion, the games from the 16-bit era, especially as that era was coming to close looked visually unique and amazing. The large colorful sprites really popped.
Again, I’m not saying that games from the initial PlayStation to today are garbage, but quite the contrary actually. The PlayStation, Saturn, and Nintendo 64 took gaming into what I like to believe is the modern era of gaming, where 3D, innovative mechanics, story, and high production values became the norm. Unfortunately, it took some time for the visuals to catch up.
Personally speaking, even though classic games, in which I like to define as the 16-bit era and earlier, are more visually pleasing than the early 32-bit era of games, game play wise however, they have not held up very well.
From time to time, I’ll pick up a classic game, either running on an original console or emulated on a modern machine and I’m surprised at how bad I am at playing them. Keep in mind that many of these games are titles that I played years ago as a child and could run through them at ease. Maybe I’m really becoming an old man and my reflexes are going to shit? Or perhaps I’m just not as patient as I used to be and I’m not willing to put in the time to perfect my run through or memorize the maps.
I remembered all the strategies and secrets, but could no longer execute them. I then become easily frustrated by the pixel perfect timed jumps, or the questionable hit detection and quickly return to more modern games. I find this a bit ironic actually. I’d rather look at a classic game than play it.
I suppose that this is not an extraordinary breakthrough. It’s not too dissimilar from classic movies actually. Take Citizen Kane as an example. Everyone agrees that this movie was groundbreaking and a classic, but ask me to watch it and I’ll cordially decline.
It took some time, but I would argue that we’re coming to a new golden age of gaming. We have gotten to the point where visually, gaming is getting near its apex. I say this because the leap in visuals from last generation to current generation was not all that groundbreaking. Yes, current generation games look amazing, but compare to last generation, the change in visuals are more evolutionary than revolutionary.
Take EA’s Star Wars: Battlefront as an example. It is perhaps one of the most visually impressive games I have ever scene, even though game play wise, the game is infuriatingly mediocre. It’s almost as if we’ve reached a point where creating a beautiful looking game is the easy part, yet making it innovative, fun, and memorable is where the true challenge lies.
I reckon time will tell if my theory holds true. In the meantime, I’ll stick to watching people speed run through classics games. I’m retiring from playing the classics. I’ll leave that to the young whippersnappers.